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Free Range Games- Unreleased Title- Area 2

I've been given permission to show some of the work I created for Free Range Games, on an Unreleased Title, as part of Tripunk! This project was super fun to be a part of, my environment art experience grew massively and it was very exciting to watch something grow from the start. Once again I had the pleasure of working with Art Director Pete Day and Creative Director Jeff Swenty to achieve the desired visual outcome.

In this scene I started mainly responsible for asset production, including the style development and creation of all of the foliage, GPI dedicated assets, as well as set dressing and tileable material creation for things like the mausoleums. James Ward was responsible for initial terrain creation, set dressing, creation of the Cabin, directing new gameplay pathways and master material creation.
By the end I had much larger environment based responsibilities, becoming the sole environment artist on the project, this included the final lighting and weather direction, guided by Pete, the final footstep terrain matching and set dressing the final featured elements.